So given that the platform itself is compatible with the basic platform assumptions of the C++ language, and the Mac is, achieving such portability is conceptually very straightforward, although difficult to get perfect.Īs an example of a platform that's not entirely compatible with C++, Microsoft's. With pure standard C++ this is the standard library and the runtime support, but in practice a game, say, will also rely on 3 rd party libraries with platform specific implementations. Regardless of language a multi-platform program relies on some basic support parts that are implemented differently on each platform.
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